Iyneth (Continent)

''This page is about the continent of Iyneth. If you were looking for the page about the eponymous universe, click here.''

The Iyneth is a fictional landmass consisting of five states, home to many magical beings and humans. The world is set in the material plane of the D&D universe.

History
For many centuries, mystical creatures have called the lands of Iyneth their home. Dragons, fey, and other wild magical beings reigned the land, civilizations rose and fell, but the natural order of things was kept untouched. This was until a fleet of ships crashed into the lands, groups, and groups of refugees who were looking for a new place to call their home. Many of them had not seen magic this wild before and decided to stay. And so, the first kingdoms came to fruition.

It turned out, however, that the ideals of these two kingdoms appeared to clash, as became apparent in the Wild Wars. The Zynites and Cxaluvians wanted to conquer these lands for themselves and drive the original inhabitants out, whereas the DuJainese and the Ancyneans insisted on living in harmony with them. The battle raged for more than a century, but the magic users prevailed, banning the Zynites to the cold north and the Cxaluvians to the barren southeast.

After the war any of the original Iynethians moved to the inner parts of the land, horrified by the bloodshed and terrors they had seen, and hid into the depths of the woods and mountains. Some of them however decided to live among the humans and gifted some of their arcane secrets to the higher powers of DuJainne, who seemed to connect to the magic in Iyneth's core despite their human heritage. In the years of peace that followed, all states took their time to rise up, experimenting with knowledge, technology, and magic.

But when they were ready, Cxalu attacked the state of Eveira in a second attempt to take over the land. In the First Cxaluvian War, Ancynea and DuJainne, the two kingdoms of the west, supported Eveira. With the magic that had been gifted to them, they started working in secret on a weapon to keep the Cxaluvians at bay once and for all. Though the highly technical Cxaluvian warfare could almost meet the power of the Eveiran wild magic, it would never stand a chance against the intertwining of the Ancynean technical knowledge and the DuJainese innate magic, or so they thought. The experiment quite literally blowing up in their faces initiated the Dark Ages, a period of several years in which Cxalu expanded their state at an alarming rate. DuJainne was left in ruins, and what was once the biggest state of the Iyneth was reduced to a group of decaying islands. The border between Cxalu and Ancynea moved rapidly to the west, and Ancynea withdrew themselves from the war, agreeing on a truce with Cxalu.

To this day, the Second Cxaluvian War rages, the original Iynethian inhabitants left to fend for themselves, the Cxaluvians slowly gaining territory. The arrival of the humans disturbed the natural order of the island. Magic is scarce, having left only descendants of what were once mighty magical beings. Iyneth is but a mere shadow of what it once used to be, a mystical island, corrupted by greed and hunger for power.

Ancynea
The urban state of Ancynea calls themselves “The Pure”, disassociating themselves from any type of magic or enhancements which can make people more powerful. A diverse range of races inhabit the state, as anyone who swears off magic is welcome in the lands. Though on the surface it appears to follow its own rules, seeing as magic users are hunted down by the crown's guard, Ancynea is home to an underworld of mages and criminals who strive to make the land the powerful fusion between technology and magic it once was.

Cxalu
The military state of Cxalu, nicknamed “The Ruthless” by its enemies, strives for total control of Iyneth and the superiority of the Cxaluvian human race. Every square of the state that's not covered by a highly urbanized environment makes place for an unforgiving desert. It is solely inhabited by humans and a few half-elves who swore off their Eveiran parents or proved themselves worthy in battle. The state is infamous for its highly technologically advanced warfare and is currently exploring the possibilities to enhance it with magic.

DuJainne
The fallen state of DuJainne was once the biggest state, but now only consists of a group of islands in the west of Iyneth. The state is inhabited by all kinds of races and highly values their connection to magic. Though inbetween the swamps and ruins the government still tries to hold its state together, the parts of DuJainne where the weapon was built in the First Cxaluvian War are slowly starting to corrupt. Some say the state is plagued by demons, but this is heavily denied among all ranks in DuJainne.

Eveira
The mystical states of Eveira is home to many of the original inhabitants of the Iyneth, located in the northeast and center of the landmass. The western parts of the land are overgrown by dense forests and mountain ranges, whereas the east spans a vast desert. Eveira is the only state in which raw magic is still found, as well as the only state where humans are not the most common race. The state consists of many smaller groups united for the purpose of defeating Cxalu, who strive to eliminate and overtake Eveira.

Zynkx
The barren state of Zynkx is a lawless wasteland only governed by the process of natural selection. Only the strongest are able to survive the many criminal organizations and the horrible cold climate. Anyone is welcome in Zynkx if they can survive. The Zynites have sworn off actively killing the Eveirans, believing that they are weak and will disappear with time. Though the states have an official royal house and a king, they sit there only for decorationl. The ones who really control Zynkx, are only the strongest among the Zynites.